#ifndef GODOT_CPP_NAVIGATIONPOLYGON_HPP #define GODOT_CPP_NAVIGATIONPOLYGON_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class NavigationPolygon : public Resource { struct ___method_bindings { godot_method_bind *mb__get_outlines; godot_method_bind *mb__get_polygons; godot_method_bind *mb__set_outlines; godot_method_bind *mb__set_polygons; godot_method_bind *mb_add_outline; godot_method_bind *mb_add_outline_at_index; godot_method_bind *mb_add_polygon; godot_method_bind *mb_clear_outlines; godot_method_bind *mb_clear_polygons; godot_method_bind *mb_get_outline; godot_method_bind *mb_get_outline_count; godot_method_bind *mb_get_polygon; godot_method_bind *mb_get_polygon_count; godot_method_bind *mb_get_vertices; godot_method_bind *mb_make_polygons_from_outlines; godot_method_bind *mb_remove_outline; godot_method_bind *mb_set_outline; godot_method_bind *mb_set_vertices; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "NavigationPolygon"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static NavigationPolygon *_new(); // methods Array _get_outlines() const; Array _get_polygons() const; void _set_outlines(const Array outlines); void _set_polygons(const Array polygons); void add_outline(const PoolVector2Array outline); void add_outline_at_index(const PoolVector2Array outline, const int64_t index); void add_polygon(const PoolIntArray polygon); void clear_outlines(); void clear_polygons(); PoolVector2Array get_outline(const int64_t idx) const; int64_t get_outline_count() const; PoolIntArray get_polygon(const int64_t idx); int64_t get_polygon_count() const; PoolVector2Array get_vertices() const; void make_polygons_from_outlines(); void remove_outline(const int64_t idx); void set_outline(const int64_t idx, const PoolVector2Array outline); void set_vertices(const PoolVector2Array vertices); }; } #endif