#ifndef GODOT_CPP_LINESHAPE2D_HPP #define GODOT_CPP_LINESHAPE2D_HPP #include #include #include #include #include "Shape2D.hpp" namespace godot { class LineShape2D : public Shape2D { struct ___method_bindings { godot_method_bind *mb_get_d; godot_method_bind *mb_get_normal; godot_method_bind *mb_set_d; godot_method_bind *mb_set_normal; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "LineShape2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static LineShape2D *_new(); // methods real_t get_d() const; Vector2 get_normal() const; void set_d(const real_t d); void set_normal(const Vector2 normal); }; } #endif