#ifndef GODOT_CPP_DYNAMICFONTDATA_HPP #define GODOT_CPP_DYNAMICFONTDATA_HPP #include #include #include #include #include "DynamicFontData.hpp" #include "Resource.hpp" namespace godot { class DynamicFontData : public Resource { struct ___method_bindings { godot_method_bind *mb_get_font_path; godot_method_bind *mb_get_hinting; godot_method_bind *mb_is_antialiased; godot_method_bind *mb_set_antialiased; godot_method_bind *mb_set_font_path; godot_method_bind *mb_set_hinting; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "DynamicFontData"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum Hinting { HINTING_NONE = 0, HINTING_LIGHT = 1, HINTING_NORMAL = 2, }; // constants static DynamicFontData *_new(); // methods String get_font_path() const; DynamicFontData::Hinting get_hinting() const; bool is_antialiased() const; void set_antialiased(const bool antialiased); void set_font_path(const String path); void set_hinting(const int64_t mode); }; } #endif