#ifndef GODOT_CPP_CANVASITEMMATERIAL_HPP #define GODOT_CPP_CANVASITEMMATERIAL_HPP #include #include #include #include #include "CanvasItemMaterial.hpp" #include "Material.hpp" namespace godot { class CanvasItemMaterial : public Material { struct ___method_bindings { godot_method_bind *mb_get_blend_mode; godot_method_bind *mb_get_light_mode; godot_method_bind *mb_get_particles_anim_h_frames; godot_method_bind *mb_get_particles_anim_loop; godot_method_bind *mb_get_particles_anim_v_frames; godot_method_bind *mb_get_particles_animation; godot_method_bind *mb_set_blend_mode; godot_method_bind *mb_set_light_mode; godot_method_bind *mb_set_particles_anim_h_frames; godot_method_bind *mb_set_particles_anim_loop; godot_method_bind *mb_set_particles_anim_v_frames; godot_method_bind *mb_set_particles_animation; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "CanvasItemMaterial"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum LightMode { LIGHT_MODE_NORMAL = 0, LIGHT_MODE_UNSHADED = 1, LIGHT_MODE_LIGHT_ONLY = 2, }; enum BlendMode { BLEND_MODE_MIX = 0, BLEND_MODE_ADD = 1, BLEND_MODE_SUB = 2, BLEND_MODE_MUL = 3, BLEND_MODE_PREMULT_ALPHA = 4, }; // constants static CanvasItemMaterial *_new(); // methods CanvasItemMaterial::BlendMode get_blend_mode() const; CanvasItemMaterial::LightMode get_light_mode() const; int64_t get_particles_anim_h_frames() const; bool get_particles_anim_loop() const; int64_t get_particles_anim_v_frames() const; bool get_particles_animation() const; void set_blend_mode(const int64_t blend_mode); void set_light_mode(const int64_t light_mode); void set_particles_anim_h_frames(const int64_t frames); void set_particles_anim_loop(const bool loop); void set_particles_anim_v_frames(const int64_t frames); void set_particles_animation(const bool particles_anim); }; } #endif