#ifndef GODOT_CPP_BUTTON_HPP #define GODOT_CPP_BUTTON_HPP #include #include #include #include #include "Button.hpp" #include "BaseButton.hpp" namespace godot { class Texture; class Button : public BaseButton { struct ___method_bindings { godot_method_bind *mb_get_button_icon; godot_method_bind *mb_get_clip_text; godot_method_bind *mb_get_text; godot_method_bind *mb_get_text_align; godot_method_bind *mb_is_expand_icon; godot_method_bind *mb_is_flat; godot_method_bind *mb_set_button_icon; godot_method_bind *mb_set_clip_text; godot_method_bind *mb_set_expand_icon; godot_method_bind *mb_set_flat; godot_method_bind *mb_set_text; godot_method_bind *mb_set_text_align; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Button"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum TextAlign { ALIGN_LEFT = 0, ALIGN_CENTER = 1, ALIGN_RIGHT = 2, }; // constants static Button *_new(); // methods Ref get_button_icon() const; bool get_clip_text() const; String get_text() const; Button::TextAlign get_text_align() const; bool is_expand_icon() const; bool is_flat() const; void set_button_icon(const Ref texture); void set_clip_text(const bool enabled); void set_expand_icon(const bool arg0); void set_flat(const bool enabled); void set_text(const String text); void set_text_align(const int64_t align); }; } #endif