#ifndef GODOT_CPP_SPATIALVELOCITYTRACKER_HPP #define GODOT_CPP_SPATIALVELOCITYTRACKER_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class SpatialVelocityTracker : public Reference { struct ___method_bindings { godot_method_bind *mb_get_tracked_linear_velocity; godot_method_bind *mb_is_tracking_physics_step; godot_method_bind *mb_reset; godot_method_bind *mb_set_track_physics_step; godot_method_bind *mb_update_position; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "SpatialVelocityTracker"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static SpatialVelocityTracker *_new(); // methods Vector3 get_tracked_linear_velocity() const; bool is_tracking_physics_step() const; void reset(const Vector3 position); void set_track_physics_step(const bool enable); void update_position(const Vector3 position); }; } #endif