#ifndef GODOT_CPP_LARGETEXTURE_HPP #define GODOT_CPP_LARGETEXTURE_HPP #include #include #include #include #include "Texture.hpp" namespace godot { class Texture; class LargeTexture : public Texture { struct ___method_bindings { godot_method_bind *mb__get_data; godot_method_bind *mb__set_data; godot_method_bind *mb_add_piece; godot_method_bind *mb_clear; godot_method_bind *mb_get_piece_count; godot_method_bind *mb_get_piece_offset; godot_method_bind *mb_get_piece_texture; godot_method_bind *mb_set_piece_offset; godot_method_bind *mb_set_piece_texture; godot_method_bind *mb_set_size; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "LargeTexture"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static LargeTexture *_new(); // methods Array _get_data() const; void _set_data(const Array data); int64_t add_piece(const Vector2 ofs, const Ref texture); void clear(); int64_t get_piece_count() const; Vector2 get_piece_offset(const int64_t idx) const; Ref get_piece_texture(const int64_t idx) const; void set_piece_offset(const int64_t idx, const Vector2 ofs); void set_piece_texture(const int64_t idx, const Ref texture); void set_size(const Vector2 size); }; } #endif