#ifndef GODOT_CPP_INPUTEVENTSCREENTOUCH_HPP #define GODOT_CPP_INPUTEVENTSCREENTOUCH_HPP #include #include #include #include #include "InputEvent.hpp" namespace godot { class InputEventScreenTouch : public InputEvent { struct ___method_bindings { godot_method_bind *mb_get_index; godot_method_bind *mb_get_position; godot_method_bind *mb_set_index; godot_method_bind *mb_set_position; godot_method_bind *mb_set_pressed; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "InputEventScreenTouch"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static InputEventScreenTouch *_new(); // methods int64_t get_index() const; Vector2 get_position() const; void set_index(const int64_t index); void set_position(const Vector2 position); void set_pressed(const bool pressed); }; } #endif