#ifndef GODOT_CPP_GDNATIVELIBRARY_HPP #define GODOT_CPP_GDNATIVELIBRARY_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class ConfigFile; class GDNativeLibrary : public Resource { struct ___method_bindings { godot_method_bind *mb_get_config_file; godot_method_bind *mb_get_current_dependencies; godot_method_bind *mb_get_current_library_path; godot_method_bind *mb_get_symbol_prefix; godot_method_bind *mb_is_reloadable; godot_method_bind *mb_is_singleton; godot_method_bind *mb_set_config_file; godot_method_bind *mb_set_load_once; godot_method_bind *mb_set_reloadable; godot_method_bind *mb_set_singleton; godot_method_bind *mb_set_symbol_prefix; godot_method_bind *mb_should_load_once; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "GDNativeLibrary"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static GDNativeLibrary *_new(); // methods Ref get_config_file(); PoolStringArray get_current_dependencies() const; String get_current_library_path() const; String get_symbol_prefix() const; bool is_reloadable() const; bool is_singleton() const; void set_config_file(const Ref config_file); void set_load_once(const bool load_once); void set_reloadable(const bool reloadable); void set_singleton(const bool singleton); void set_symbol_prefix(const String symbol_prefix); bool should_load_once() const; }; } #endif