#ifndef GODOT_CPP_FILEDIALOG_HPP #define GODOT_CPP_FILEDIALOG_HPP #include #include #include #include #include "FileDialog.hpp" #include "ConfirmationDialog.hpp" namespace godot { class Object; class InputEvent; class LineEdit; class VBoxContainer; class FileDialog : public ConfirmationDialog { struct ___method_bindings { godot_method_bind *mb__action_pressed; godot_method_bind *mb__cancel_pressed; godot_method_bind *mb__dir_entered; godot_method_bind *mb__file_entered; godot_method_bind *mb__filter_selected; godot_method_bind *mb__go_up; godot_method_bind *mb__make_dir; godot_method_bind *mb__make_dir_confirm; godot_method_bind *mb__save_confirm_pressed; godot_method_bind *mb__select_drive; godot_method_bind *mb__tree_item_activated; godot_method_bind *mb__tree_multi_selected; godot_method_bind *mb__tree_selected; godot_method_bind *mb__unhandled_input; godot_method_bind *mb__update_dir; godot_method_bind *mb__update_file_list; godot_method_bind *mb__update_file_name; godot_method_bind *mb_add_filter; godot_method_bind *mb_clear_filters; godot_method_bind *mb_deselect_items; godot_method_bind *mb_get_access; godot_method_bind *mb_get_current_dir; godot_method_bind *mb_get_current_file; godot_method_bind *mb_get_current_path; godot_method_bind *mb_get_filters; godot_method_bind *mb_get_line_edit; godot_method_bind *mb_get_mode; godot_method_bind *mb_get_vbox; godot_method_bind *mb_invalidate; godot_method_bind *mb_is_mode_overriding_title; godot_method_bind *mb_is_showing_hidden_files; godot_method_bind *mb_set_access; godot_method_bind *mb_set_current_dir; godot_method_bind *mb_set_current_file; godot_method_bind *mb_set_current_path; godot_method_bind *mb_set_filters; godot_method_bind *mb_set_mode; godot_method_bind *mb_set_mode_overrides_title; godot_method_bind *mb_set_show_hidden_files; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "FileDialog"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum Mode { MODE_OPEN_FILE = 0, MODE_OPEN_FILES = 1, MODE_OPEN_DIR = 2, MODE_OPEN_ANY = 3, MODE_SAVE_FILE = 4, }; enum Access { ACCESS_RESOURCES = 0, ACCESS_USERDATA = 1, ACCESS_FILESYSTEM = 2, }; // constants static FileDialog *_new(); // methods void _action_pressed(); void _cancel_pressed(); void _dir_entered(const String arg0); void _file_entered(const String arg0); void _filter_selected(const int64_t arg0); void _go_up(); void _make_dir(); void _make_dir_confirm(); void _save_confirm_pressed(); void _select_drive(const int64_t arg0); void _tree_item_activated(); void _tree_multi_selected(const Object *arg0, const int64_t arg1, const bool arg2); void _tree_selected(); void _unhandled_input(const Ref arg0); void _update_dir(); void _update_file_list(); void _update_file_name(); void add_filter(const String filter); void clear_filters(); void deselect_items(); FileDialog::Access get_access() const; String get_current_dir() const; String get_current_file() const; String get_current_path() const; PoolStringArray get_filters() const; LineEdit *get_line_edit(); FileDialog::Mode get_mode() const; VBoxContainer *get_vbox(); void invalidate(); bool is_mode_overriding_title() const; bool is_showing_hidden_files() const; void set_access(const int64_t access); void set_current_dir(const String dir); void set_current_file(const String file); void set_current_path(const String path); void set_filters(const PoolStringArray filters); void set_mode(const int64_t mode); void set_mode_overrides_title(const bool override); void set_show_hidden_files(const bool show); }; } #endif