#ifndef GODOT_CPP_EDITORSCRIPT_HPP #define GODOT_CPP_EDITORSCRIPT_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class Node; class EditorInterface; class EditorScript : public Reference { struct ___method_bindings { godot_method_bind *mb__run; godot_method_bind *mb_add_root_node; godot_method_bind *mb_get_editor_interface; godot_method_bind *mb_get_scene; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "EditorScript"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods void _run(); void add_root_node(const Node *node); EditorInterface *get_editor_interface(); Node *get_scene(); }; } #endif