#ifndef GODOT_CPP_CYLINDERMESH_HPP #define GODOT_CPP_CYLINDERMESH_HPP #include #include #include #include #include "PrimitiveMesh.hpp" namespace godot { class CylinderMesh : public PrimitiveMesh { struct ___method_bindings { godot_method_bind *mb_get_bottom_radius; godot_method_bind *mb_get_height; godot_method_bind *mb_get_radial_segments; godot_method_bind *mb_get_rings; godot_method_bind *mb_get_top_radius; godot_method_bind *mb_set_bottom_radius; godot_method_bind *mb_set_height; godot_method_bind *mb_set_radial_segments; godot_method_bind *mb_set_rings; godot_method_bind *mb_set_top_radius; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "CylinderMesh"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static CylinderMesh *_new(); // methods real_t get_bottom_radius() const; real_t get_height() const; int64_t get_radial_segments() const; int64_t get_rings() const; real_t get_top_radius() const; void set_bottom_radius(const real_t radius); void set_height(const real_t height); void set_radial_segments(const int64_t segments); void set_rings(const int64_t rings); void set_top_radius(const real_t radius); }; } #endif