#ifndef GODOT_CPP_CSGSPHERE_HPP #define GODOT_CPP_CSGSPHERE_HPP #include #include #include #include #include "CSGPrimitive.hpp" namespace godot { class Material; class CSGSphere : public CSGPrimitive { struct ___method_bindings { godot_method_bind *mb_get_material; godot_method_bind *mb_get_radial_segments; godot_method_bind *mb_get_radius; godot_method_bind *mb_get_rings; godot_method_bind *mb_get_smooth_faces; godot_method_bind *mb_set_material; godot_method_bind *mb_set_radial_segments; godot_method_bind *mb_set_radius; godot_method_bind *mb_set_rings; godot_method_bind *mb_set_smooth_faces; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "CSGSphere"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static CSGSphere *_new(); // methods Ref get_material() const; int64_t get_radial_segments() const; real_t get_radius() const; int64_t get_rings() const; bool get_smooth_faces() const; void set_material(const Ref material); void set_radial_segments(const int64_t radial_segments); void set_radius(const real_t radius); void set_rings(const int64_t rings); void set_smooth_faces(const bool smooth_faces); }; } #endif