#ifndef GODOT_CPP_BACKBUFFERCOPY_HPP #define GODOT_CPP_BACKBUFFERCOPY_HPP #include #include #include #include #include "BackBufferCopy.hpp" #include "Node2D.hpp" namespace godot { class BackBufferCopy : public Node2D { struct ___method_bindings { godot_method_bind *mb_get_copy_mode; godot_method_bind *mb_get_rect; godot_method_bind *mb_set_copy_mode; godot_method_bind *mb_set_rect; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "BackBufferCopy"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum CopyMode { COPY_MODE_DISABLED = 0, COPY_MODE_RECT = 1, COPY_MODE_VIEWPORT = 2, }; // constants static BackBufferCopy *_new(); // methods BackBufferCopy::CopyMode get_copy_mode() const; Rect2 get_rect() const; void set_copy_mode(const int64_t copy_mode); void set_rect(const Rect2 rect); }; } #endif