#ifndef GODOT_CPP_AUDIOEFFECTPHASER_HPP #define GODOT_CPP_AUDIOEFFECTPHASER_HPP #include #include #include #include #include "AudioEffect.hpp" namespace godot { class AudioEffectPhaser : public AudioEffect { struct ___method_bindings { godot_method_bind *mb_get_depth; godot_method_bind *mb_get_feedback; godot_method_bind *mb_get_range_max_hz; godot_method_bind *mb_get_range_min_hz; godot_method_bind *mb_get_rate_hz; godot_method_bind *mb_set_depth; godot_method_bind *mb_set_feedback; godot_method_bind *mb_set_range_max_hz; godot_method_bind *mb_set_range_min_hz; godot_method_bind *mb_set_rate_hz; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AudioEffectPhaser"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static AudioEffectPhaser *_new(); // methods real_t get_depth() const; real_t get_feedback() const; real_t get_range_max_hz() const; real_t get_range_min_hz() const; real_t get_rate_hz() const; void set_depth(const real_t depth); void set_feedback(const real_t fbk); void set_range_max_hz(const real_t hz); void set_range_min_hz(const real_t hz); void set_rate_hz(const real_t hz); }; } #endif