#pragma once #include "MobsCorpACorp.h" #include "MobsIA.h" #include #include #include #include "MobsCorpACorp.h" #include #include using namespace godot; class MobsIA : public KinematicBody2D { public: Sprite* sprite_MobsCorpACorp_ptr; CollisionShape2D* collision_MobsCorpACorp_ptr; Ref texture_MobsCorpACorp_ptr; Ref shape_MobsCorpACorp_ptr; private: GODOT_CLASS(MobsIA, KinematicBody2D) public: MobsIA(); void static _register_methods(); virtual void _process(float delta); virtual void _init(); virtual void _ready(); private: Vector2 velocity; Vector2 FLOOR; };