#ifndef GODOT_CPP_KINEMATICCOLLISION2D_HPP #define GODOT_CPP_KINEMATICCOLLISION2D_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class Object; class KinematicCollision2D : public Reference { struct ___method_bindings { godot_method_bind *mb_get_collider; godot_method_bind *mb_get_collider_id; godot_method_bind *mb_get_collider_metadata; godot_method_bind *mb_get_collider_shape; godot_method_bind *mb_get_collider_shape_index; godot_method_bind *mb_get_collider_velocity; godot_method_bind *mb_get_local_shape; godot_method_bind *mb_get_normal; godot_method_bind *mb_get_position; godot_method_bind *mb_get_remainder; godot_method_bind *mb_get_travel; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "KinematicCollision2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static KinematicCollision2D *_new(); // methods Object *get_collider() const; int64_t get_collider_id() const; Variant get_collider_metadata() const; Object *get_collider_shape() const; int64_t get_collider_shape_index() const; Vector2 get_collider_velocity() const; Object *get_local_shape() const; Vector2 get_normal() const; Vector2 get_position() const; Vector2 get_remainder() const; Vector2 get_travel() const; }; } #endif