#ifndef GODOT_CPP_EDITORSPATIALGIZMOPLUGIN_HPP #define GODOT_CPP_EDITORSPATIALGIZMOPLUGIN_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class SpatialMaterial; class EditorSpatialGizmo; class Spatial; class Texture; class Camera; class EditorSpatialGizmoPlugin : public Resource { struct ___method_bindings { godot_method_bind *mb_add_material; godot_method_bind *mb_can_be_hidden; godot_method_bind *mb_commit_handle; godot_method_bind *mb_create_gizmo; godot_method_bind *mb_create_handle_material; godot_method_bind *mb_create_icon_material; godot_method_bind *mb_create_material; godot_method_bind *mb_get_handle_name; godot_method_bind *mb_get_handle_value; godot_method_bind *mb_get_material; godot_method_bind *mb_get_name; godot_method_bind *mb_get_priority; godot_method_bind *mb_has_gizmo; godot_method_bind *mb_is_handle_highlighted; godot_method_bind *mb_is_selectable_when_hidden; godot_method_bind *mb_redraw; godot_method_bind *mb_set_handle; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "EditorSpatialGizmoPlugin"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods void add_material(const String name, const Ref material); bool can_be_hidden(); void commit_handle(const Ref gizmo, const int64_t index, const Variant restore, const bool cancel); Ref create_gizmo(const Spatial *spatial); void create_handle_material(const String name, const bool billboard = false); void create_icon_material(const String name, const Ref texture, const bool on_top = false, const Color color = Color(1,1,1,1)); void create_material(const String name, const Color color, const bool billboard = false, const bool on_top = false, const bool use_vertex_color = false); String get_handle_name(const Ref gizmo, const int64_t index); Variant get_handle_value(const Ref gizmo, const int64_t index); Ref get_material(const String name, const Ref gizmo); String get_name(); String get_priority(); bool has_gizmo(const Spatial *spatial); bool is_handle_highlighted(const Ref gizmo, const int64_t index); bool is_selectable_when_hidden(); void redraw(const Ref gizmo); void set_handle(const Ref gizmo, const int64_t index, const Camera *camera, const Vector2 point); }; } #endif