#ifndef GODOT_CPP_CONFIGFILE_HPP #define GODOT_CPP_CONFIGFILE_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class ConfigFile : public Reference { struct ___method_bindings { godot_method_bind *mb_erase_section; godot_method_bind *mb_erase_section_key; godot_method_bind *mb_get_section_keys; godot_method_bind *mb_get_sections; godot_method_bind *mb_get_value; godot_method_bind *mb_has_section; godot_method_bind *mb_has_section_key; godot_method_bind *mb_load; godot_method_bind *mb_load_encrypted; godot_method_bind *mb_load_encrypted_pass; godot_method_bind *mb_save; godot_method_bind *mb_save_encrypted; godot_method_bind *mb_save_encrypted_pass; godot_method_bind *mb_set_value; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "ConfigFile"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static ConfigFile *_new(); // methods void erase_section(const String section); void erase_section_key(const String section, const String key); PoolStringArray get_section_keys(const String section) const; PoolStringArray get_sections() const; Variant get_value(const String section, const String key, const Variant _default = Variant()) const; bool has_section(const String section) const; bool has_section_key(const String section, const String key) const; Error load(const String path); Error load_encrypted(const String path, const PoolByteArray key); Error load_encrypted_pass(const String path, const String pass); Error save(const String path); Error save_encrypted(const String path, const PoolByteArray key); Error save_encrypted_pass(const String path, const String pass); void set_value(const String section, const String key, const Variant value); }; } #endif