#ifndef GODOT_CPP_CLIPPEDCAMERA_HPP #define GODOT_CPP_CLIPPEDCAMERA_HPP #include #include #include #include #include "ClippedCamera.hpp" #include "Camera.hpp" namespace godot { class Object; class ClippedCamera : public Camera { struct ___method_bindings { godot_method_bind *mb_add_exception; godot_method_bind *mb_add_exception_rid; godot_method_bind *mb_clear_exceptions; godot_method_bind *mb_get_clip_offset; godot_method_bind *mb_get_collision_mask; godot_method_bind *mb_get_collision_mask_bit; godot_method_bind *mb_get_margin; godot_method_bind *mb_get_process_mode; godot_method_bind *mb_is_clip_to_areas_enabled; godot_method_bind *mb_is_clip_to_bodies_enabled; godot_method_bind *mb_remove_exception; godot_method_bind *mb_remove_exception_rid; godot_method_bind *mb_set_clip_to_areas; godot_method_bind *mb_set_clip_to_bodies; godot_method_bind *mb_set_collision_mask; godot_method_bind *mb_set_collision_mask_bit; godot_method_bind *mb_set_margin; godot_method_bind *mb_set_process_mode; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "ClippedCamera"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum ProcessMode { CLIP_PROCESS_PHYSICS = 0, CLIP_PROCESS_IDLE = 1, }; // constants static ClippedCamera *_new(); // methods void add_exception(const Object *node); void add_exception_rid(const RID rid); void clear_exceptions(); real_t get_clip_offset() const; int64_t get_collision_mask() const; bool get_collision_mask_bit(const int64_t bit) const; real_t get_margin() const; ClippedCamera::ProcessMode get_process_mode() const; bool is_clip_to_areas_enabled() const; bool is_clip_to_bodies_enabled() const; void remove_exception(const Object *node); void remove_exception_rid(const RID rid); void set_clip_to_areas(const bool enable); void set_clip_to_bodies(const bool enable); void set_collision_mask(const int64_t mask); void set_collision_mask_bit(const int64_t bit, const bool value); void set_margin(const real_t margin); void set_process_mode(const int64_t process_mode); }; } #endif