#ifndef GODOT_CPP_VISUALSHADERNODETEXTURE_HPP #define GODOT_CPP_VISUALSHADERNODETEXTURE_HPP #include #include #include #include #include "VisualShaderNodeTexture.hpp" #include "VisualShaderNode.hpp" namespace godot { class Texture; class VisualShaderNodeTexture : public VisualShaderNode { struct ___method_bindings { godot_method_bind *mb_get_source; godot_method_bind *mb_get_texture; godot_method_bind *mb_get_texture_type; godot_method_bind *mb_set_source; godot_method_bind *mb_set_texture; godot_method_bind *mb_set_texture_type; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VisualShaderNodeTexture"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum TextureType { TYPE_DATA = 0, TYPE_COLOR = 1, TYPE_NORMALMAP = 2, }; enum Source { SOURCE_TEXTURE = 0, SOURCE_SCREEN = 1, SOURCE_2D_TEXTURE = 2, SOURCE_2D_NORMAL = 3, SOURCE_DEPTH = 4, SOURCE_PORT = 5, }; // constants static VisualShaderNodeTexture *_new(); // methods VisualShaderNodeTexture::Source get_source() const; Ref get_texture() const; VisualShaderNodeTexture::TextureType get_texture_type() const; void set_source(const int64_t value); void set_texture(const Ref value); void set_texture_type(const int64_t value); }; } #endif