#ifndef GODOT_CPP_VISUALSHADERNODECUBEMAP_HPP #define GODOT_CPP_VISUALSHADERNODECUBEMAP_HPP #include #include #include #include #include "VisualShaderNodeCubeMap.hpp" #include "VisualShaderNode.hpp" namespace godot { class CubeMap; class VisualShaderNodeCubeMap : public VisualShaderNode { struct ___method_bindings { godot_method_bind *mb_get_cube_map; godot_method_bind *mb_get_source; godot_method_bind *mb_get_texture_type; godot_method_bind *mb_set_cube_map; godot_method_bind *mb_set_source; godot_method_bind *mb_set_texture_type; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VisualShaderNodeCubeMap"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum TextureType { TYPE_DATA = 0, TYPE_COLOR = 1, TYPE_NORMALMAP = 2, }; enum Source { SOURCE_TEXTURE = 0, SOURCE_PORT = 1, }; // constants static VisualShaderNodeCubeMap *_new(); // methods Ref get_cube_map() const; VisualShaderNodeCubeMap::Source get_source() const; VisualShaderNodeCubeMap::TextureType get_texture_type() const; void set_cube_map(const Ref value); void set_source(const int64_t value); void set_texture_type(const int64_t value); }; } #endif