#ifndef GODOT_CPP_VISUALSCRIPTBUILTINFUNC_HPP #define GODOT_CPP_VISUALSCRIPTBUILTINFUNC_HPP #include #include #include #include #include "VisualScriptBuiltinFunc.hpp" #include "VisualScriptNode.hpp" namespace godot { class VisualScriptBuiltinFunc : public VisualScriptNode { struct ___method_bindings { godot_method_bind *mb_get_func; godot_method_bind *mb_set_func; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VisualScriptBuiltinFunc"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum BuiltinFunc { MATH_SIN = 0, MATH_COS = 1, MATH_TAN = 2, MATH_SINH = 3, MATH_COSH = 4, MATH_TANH = 5, MATH_ASIN = 6, MATH_ACOS = 7, MATH_ATAN = 8, MATH_ATAN2 = 9, MATH_SQRT = 10, MATH_FMOD = 11, MATH_FPOSMOD = 12, MATH_FLOOR = 13, MATH_CEIL = 14, MATH_ROUND = 15, MATH_ABS = 16, MATH_SIGN = 17, MATH_POW = 18, MATH_LOG = 19, MATH_EXP = 20, MATH_ISNAN = 21, MATH_ISINF = 22, MATH_EASE = 23, MATH_DECIMALS = 24, MATH_STEPIFY = 25, MATH_LERP = 26, MATH_INVERSE_LERP = 27, MATH_RANGE_LERP = 28, MATH_MOVE_TOWARD = 29, MATH_DECTIME = 30, MATH_RANDOMIZE = 31, MATH_RAND = 32, MATH_RANDF = 33, MATH_RANDOM = 34, MATH_SEED = 35, MATH_RANDSEED = 36, MATH_DEG2RAD = 37, MATH_RAD2DEG = 38, MATH_LINEAR2DB = 39, MATH_DB2LINEAR = 40, MATH_POLAR2CARTESIAN = 41, MATH_CARTESIAN2POLAR = 42, MATH_WRAP = 43, MATH_WRAPF = 44, LOGIC_MAX = 45, LOGIC_MIN = 46, LOGIC_CLAMP = 47, LOGIC_NEAREST_PO2 = 48, OBJ_WEAKREF = 49, FUNC_FUNCREF = 50, TYPE_CONVERT = 51, TYPE_OF = 52, TYPE_EXISTS = 53, TEXT_CHAR = 54, TEXT_STR = 55, TEXT_PRINT = 56, TEXT_PRINTERR = 57, TEXT_PRINTRAW = 58, VAR_TO_STR = 59, STR_TO_VAR = 60, VAR_TO_BYTES = 61, BYTES_TO_VAR = 62, COLORN = 63, MATH_SMOOTHSTEP = 64, MATH_POSMOD = 65, MATH_LERP_ANGLE = 66, TEXT_ORD = 67, FUNC_MAX = 68, }; // constants static VisualScriptBuiltinFunc *_new(); // methods VisualScriptBuiltinFunc::BuiltinFunc get_func(); void set_func(const int64_t which); }; } #endif