#ifndef GODOT_CPP_PHYSICS2DSHAPEQUERYPARAMETERS_HPP #define GODOT_CPP_PHYSICS2DSHAPEQUERYPARAMETERS_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class Resource; class Physics2DShapeQueryParameters : public Reference { struct ___method_bindings { godot_method_bind *mb_get_collision_layer; godot_method_bind *mb_get_exclude; godot_method_bind *mb_get_margin; godot_method_bind *mb_get_motion; godot_method_bind *mb_get_shape_rid; godot_method_bind *mb_get_transform; godot_method_bind *mb_is_collide_with_areas_enabled; godot_method_bind *mb_is_collide_with_bodies_enabled; godot_method_bind *mb_set_collide_with_areas; godot_method_bind *mb_set_collide_with_bodies; godot_method_bind *mb_set_collision_layer; godot_method_bind *mb_set_exclude; godot_method_bind *mb_set_margin; godot_method_bind *mb_set_motion; godot_method_bind *mb_set_shape; godot_method_bind *mb_set_shape_rid; godot_method_bind *mb_set_transform; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Physics2DShapeQueryParameters"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static Physics2DShapeQueryParameters *_new(); // methods int64_t get_collision_layer() const; Array get_exclude() const; real_t get_margin() const; Vector2 get_motion() const; RID get_shape_rid() const; Transform2D get_transform() const; bool is_collide_with_areas_enabled() const; bool is_collide_with_bodies_enabled() const; void set_collide_with_areas(const bool enable); void set_collide_with_bodies(const bool enable); void set_collision_layer(const int64_t collision_layer); void set_exclude(const Array exclude); void set_margin(const real_t margin); void set_motion(const Vector2 motion); void set_shape(const Ref shape); void set_shape_rid(const RID shape); void set_transform(const Transform2D transform); }; } #endif