#ifndef GODOT_CPP_INPUTEVENTKEY_HPP #define GODOT_CPP_INPUTEVENTKEY_HPP #include #include #include #include #include "InputEventWithModifiers.hpp" namespace godot { class InputEventKey : public InputEventWithModifiers { struct ___method_bindings { godot_method_bind *mb_get_scancode; godot_method_bind *mb_get_scancode_with_modifiers; godot_method_bind *mb_get_unicode; godot_method_bind *mb_set_echo; godot_method_bind *mb_set_pressed; godot_method_bind *mb_set_scancode; godot_method_bind *mb_set_unicode; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "InputEventKey"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static InputEventKey *_new(); // methods int64_t get_scancode() const; int64_t get_scancode_with_modifiers() const; int64_t get_unicode() const; void set_echo(const bool echo); void set_pressed(const bool pressed); void set_scancode(const int64_t scancode); void set_unicode(const int64_t unicode); }; } #endif