#ifndef GODOT_CPP_GRADIENTTEXTURE_HPP #define GODOT_CPP_GRADIENTTEXTURE_HPP #include #include #include #include #include "Texture.hpp" namespace godot { class Gradient; class GradientTexture : public Texture { struct ___method_bindings { godot_method_bind *mb__update; godot_method_bind *mb_get_gradient; godot_method_bind *mb_set_gradient; godot_method_bind *mb_set_width; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "GradientTexture"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static GradientTexture *_new(); // methods void _update(); Ref get_gradient() const; void set_gradient(const Ref gradient); void set_width(const int64_t width); }; } #endif