#ifndef GODOT_CPP_EDITORFILEDIALOG_HPP #define GODOT_CPP_EDITORFILEDIALOG_HPP #include #include #include #include #include "EditorFileDialog.hpp" #include "ConfirmationDialog.hpp" namespace godot { class Texture; class InputEvent; class VBoxContainer; class EditorFileDialog : public ConfirmationDialog { struct ___method_bindings { godot_method_bind *mb__action_pressed; godot_method_bind *mb__cancel_pressed; godot_method_bind *mb__dir_entered; godot_method_bind *mb__favorite_move_down; godot_method_bind *mb__favorite_move_up; godot_method_bind *mb__favorite_pressed; godot_method_bind *mb__favorite_selected; godot_method_bind *mb__file_entered; godot_method_bind *mb__filter_selected; godot_method_bind *mb__go_back; godot_method_bind *mb__go_forward; godot_method_bind *mb__go_up; godot_method_bind *mb__item_db_selected; godot_method_bind *mb__item_list_item_rmb_selected; godot_method_bind *mb__item_list_rmb_clicked; godot_method_bind *mb__item_menu_id_pressed; godot_method_bind *mb__item_selected; godot_method_bind *mb__items_clear_selection; godot_method_bind *mb__make_dir; godot_method_bind *mb__make_dir_confirm; godot_method_bind *mb__multi_selected; godot_method_bind *mb__recent_selected; godot_method_bind *mb__save_confirm_pressed; godot_method_bind *mb__select_drive; godot_method_bind *mb__thumbnail_done; godot_method_bind *mb__thumbnail_result; godot_method_bind *mb__unhandled_input; godot_method_bind *mb__update_dir; godot_method_bind *mb__update_file_list; godot_method_bind *mb__update_file_name; godot_method_bind *mb_add_filter; godot_method_bind *mb_clear_filters; godot_method_bind *mb_get_access; godot_method_bind *mb_get_current_dir; godot_method_bind *mb_get_current_file; godot_method_bind *mb_get_current_path; godot_method_bind *mb_get_display_mode; godot_method_bind *mb_get_mode; godot_method_bind *mb_get_vbox; godot_method_bind *mb_invalidate; godot_method_bind *mb_is_overwrite_warning_disabled; godot_method_bind *mb_is_showing_hidden_files; godot_method_bind *mb_set_access; godot_method_bind *mb_set_current_dir; godot_method_bind *mb_set_current_file; godot_method_bind *mb_set_current_path; godot_method_bind *mb_set_disable_overwrite_warning; godot_method_bind *mb_set_display_mode; godot_method_bind *mb_set_mode; godot_method_bind *mb_set_show_hidden_files; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "EditorFileDialog"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum DisplayMode { DISPLAY_THUMBNAILS = 0, DISPLAY_LIST = 1, }; enum Mode { MODE_OPEN_FILE = 0, MODE_OPEN_FILES = 1, MODE_OPEN_DIR = 2, MODE_OPEN_ANY = 3, MODE_SAVE_FILE = 4, }; enum Access { ACCESS_RESOURCES = 0, ACCESS_USERDATA = 1, ACCESS_FILESYSTEM = 2, }; // constants // methods void _action_pressed(); void _cancel_pressed(); void _dir_entered(const String arg0); void _favorite_move_down(); void _favorite_move_up(); void _favorite_pressed(); void _favorite_selected(const int64_t arg0); void _file_entered(const String arg0); void _filter_selected(const int64_t arg0); void _go_back(); void _go_forward(); void _go_up(); void _item_db_selected(const int64_t arg0); void _item_list_item_rmb_selected(const int64_t arg0, const Vector2 arg1); void _item_list_rmb_clicked(const Vector2 arg0); void _item_menu_id_pressed(const int64_t arg0); void _item_selected(const int64_t arg0); void _items_clear_selection(); void _make_dir(); void _make_dir_confirm(); void _multi_selected(const int64_t arg0, const bool arg1); void _recent_selected(const int64_t arg0); void _save_confirm_pressed(); void _select_drive(const int64_t arg0); void _thumbnail_done(const String arg0, const Ref arg1, const Ref arg2, const Variant arg3); void _thumbnail_result(const String arg0, const Ref arg1, const Ref arg2, const Variant arg3); void _unhandled_input(const Ref arg0); void _update_dir(); void _update_file_list(); void _update_file_name(); void add_filter(const String filter); void clear_filters(); EditorFileDialog::Access get_access() const; String get_current_dir() const; String get_current_file() const; String get_current_path() const; EditorFileDialog::DisplayMode get_display_mode() const; EditorFileDialog::Mode get_mode() const; VBoxContainer *get_vbox(); void invalidate(); bool is_overwrite_warning_disabled() const; bool is_showing_hidden_files() const; void set_access(const int64_t access); void set_current_dir(const String dir); void set_current_file(const String file); void set_current_path(const String path); void set_disable_overwrite_warning(const bool disable); void set_display_mode(const int64_t mode); void set_mode(const int64_t mode); void set_show_hidden_files(const bool show); }; } #endif