#ifndef GODOT_CPP_CONTAINER_HPP #define GODOT_CPP_CONTAINER_HPP #include #include #include #include #include "Control.hpp" namespace godot { class Control; class Container : public Control { struct ___method_bindings { godot_method_bind *mb__child_minsize_changed; godot_method_bind *mb__sort_children; godot_method_bind *mb_fit_child_in_rect; godot_method_bind *mb_queue_sort; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Container"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants const static int NOTIFICATION_SORT_CHILDREN = 50; static Container *_new(); // methods void _child_minsize_changed(); void _sort_children(); void fit_child_in_rect(const Control *child, const Rect2 rect); void queue_sort(); }; } #endif