#ifndef GODOT_CPP_CANVASLAYER_HPP #define GODOT_CPP_CANVASLAYER_HPP #include #include #include #include #include "Node.hpp" namespace godot { class Node; class CanvasLayer : public Node { struct ___method_bindings { godot_method_bind *mb_get_canvas; godot_method_bind *mb_get_custom_viewport; godot_method_bind *mb_get_follow_viewport_scale; godot_method_bind *mb_get_layer; godot_method_bind *mb_get_offset; godot_method_bind *mb_get_rotation; godot_method_bind *mb_get_rotation_degrees; godot_method_bind *mb_get_scale; godot_method_bind *mb_get_transform; godot_method_bind *mb_is_following_viewport; godot_method_bind *mb_set_custom_viewport; godot_method_bind *mb_set_follow_viewport; godot_method_bind *mb_set_follow_viewport_scale; godot_method_bind *mb_set_layer; godot_method_bind *mb_set_offset; godot_method_bind *mb_set_rotation; godot_method_bind *mb_set_rotation_degrees; godot_method_bind *mb_set_scale; godot_method_bind *mb_set_transform; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "CanvasLayer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static CanvasLayer *_new(); // methods RID get_canvas() const; Node *get_custom_viewport() const; real_t get_follow_viewport_scale() const; int64_t get_layer() const; Vector2 get_offset() const; real_t get_rotation() const; real_t get_rotation_degrees() const; Vector2 get_scale() const; Transform2D get_transform() const; bool is_following_viewport() const; void set_custom_viewport(const Node *viewport); void set_follow_viewport(const bool enable); void set_follow_viewport_scale(const real_t scale); void set_layer(const int64_t layer); void set_offset(const Vector2 offset); void set_rotation(const real_t radians); void set_rotation_degrees(const real_t degrees); void set_scale(const Vector2 scale); void set_transform(const Transform2D transform); }; } #endif