#ifndef GODOT_CPP_ANIMATIONNODEBLENDTREE_HPP #define GODOT_CPP_ANIMATIONNODEBLENDTREE_HPP #include #include #include #include #include "AnimationRootNode.hpp" namespace godot { class AnimationNode; class AnimationNodeBlendTree : public AnimationRootNode { struct ___method_bindings { godot_method_bind *mb__node_changed; godot_method_bind *mb__tree_changed; godot_method_bind *mb_add_node; godot_method_bind *mb_connect_node; godot_method_bind *mb_disconnect_node; godot_method_bind *mb_get_graph_offset; godot_method_bind *mb_get_node; godot_method_bind *mb_get_node_position; godot_method_bind *mb_has_node; godot_method_bind *mb_remove_node; godot_method_bind *mb_rename_node; godot_method_bind *mb_set_graph_offset; godot_method_bind *mb_set_node_position; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AnimationNodeBlendTree"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants const static int CONNECTION_ERROR_CONNECTION_EXISTS = 5; const static int CONNECTION_ERROR_NO_INPUT = 1; const static int CONNECTION_ERROR_NO_INPUT_INDEX = 2; const static int CONNECTION_ERROR_NO_OUTPUT = 3; const static int CONNECTION_ERROR_SAME_NODE = 4; const static int CONNECTION_OK = 0; static AnimationNodeBlendTree *_new(); // methods void _node_changed(const String node); void _tree_changed(); void add_node(const String name, const Ref node, const Vector2 position = Vector2(0, 0)); void connect_node(const String input_node, const int64_t input_index, const String output_node); void disconnect_node(const String input_node, const int64_t input_index); Vector2 get_graph_offset() const; Ref get_node(const String name) const; Vector2 get_node_position(const String name) const; bool has_node(const String name) const; void remove_node(const String name); void rename_node(const String name, const String new_name); void set_graph_offset(const Vector2 offset); void set_node_position(const String name, const Vector2 position); }; } #endif