#ifndef GODOT_CPP_GDNATIVE_HPP #define GODOT_CPP_GDNATIVE_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class GDNativeLibrary; class GDNative : public Reference { struct ___method_bindings { godot_method_bind *mb_call_native; godot_method_bind *mb_get_library; godot_method_bind *mb_initialize; godot_method_bind *mb_set_library; godot_method_bind *mb_terminate; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "GDNative"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static GDNative *_new(); // methods Variant call_native(const String calling_type, const String procedure_name, const Array arguments); Ref get_library() const; bool initialize(); void set_library(const Ref library); bool terminate(); }; } #endif