#ifndef GODOT_CPP_EDITORPROPERTY_HPP #define GODOT_CPP_EDITORPROPERTY_HPP #include #include #include #include #include "Container.hpp" namespace godot { class InputEvent; class Control; class Object; class EditorProperty : public Container { struct ___method_bindings { godot_method_bind *mb__focusable_focused; godot_method_bind *mb__gui_input; godot_method_bind *mb_add_focusable; godot_method_bind *mb_emit_changed; godot_method_bind *mb_get_edited_object; godot_method_bind *mb_get_edited_property; godot_method_bind *mb_get_label; godot_method_bind *mb_get_tooltip_text; godot_method_bind *mb_is_checkable; godot_method_bind *mb_is_checked; godot_method_bind *mb_is_draw_red; godot_method_bind *mb_is_keying; godot_method_bind *mb_is_read_only; godot_method_bind *mb_set_bottom_editor; godot_method_bind *mb_set_checkable; godot_method_bind *mb_set_checked; godot_method_bind *mb_set_draw_red; godot_method_bind *mb_set_keying; godot_method_bind *mb_set_label; godot_method_bind *mb_set_read_only; godot_method_bind *mb_update_property; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "EditorProperty"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods void _focusable_focused(const int64_t arg0); void _gui_input(const Ref arg0); void add_focusable(const Control *control); void emit_changed(const String property, const Variant value, const String field = "", const bool changing = false); Object *get_edited_object(); String get_edited_property(); String get_label() const; String get_tooltip_text() const; bool is_checkable() const; bool is_checked() const; bool is_draw_red() const; bool is_keying() const; bool is_read_only() const; void set_bottom_editor(const Control *editor); void set_checkable(const bool checkable); void set_checked(const bool checked); void set_draw_red(const bool draw_red); void set_keying(const bool keying); void set_label(const String text); void set_read_only(const bool read_only); void update_property(); }; } #endif