#ifndef GODOT_CPP_ANIMATIONNODEONESHOT_HPP #define GODOT_CPP_ANIMATIONNODEONESHOT_HPP #include #include #include #include #include "AnimationNodeOneShot.hpp" #include "AnimationNode.hpp" namespace godot { class AnimationNodeOneShot : public AnimationNode { struct ___method_bindings { godot_method_bind *mb_get_autorestart_delay; godot_method_bind *mb_get_autorestart_random_delay; godot_method_bind *mb_get_fadein_time; godot_method_bind *mb_get_fadeout_time; godot_method_bind *mb_get_mix_mode; godot_method_bind *mb_has_autorestart; godot_method_bind *mb_is_using_sync; godot_method_bind *mb_set_autorestart; godot_method_bind *mb_set_autorestart_delay; godot_method_bind *mb_set_autorestart_random_delay; godot_method_bind *mb_set_fadein_time; godot_method_bind *mb_set_fadeout_time; godot_method_bind *mb_set_mix_mode; godot_method_bind *mb_set_use_sync; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AnimationNodeOneShot"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum MixMode { MIX_MODE_BLEND = 0, MIX_MODE_ADD = 1, }; // constants static AnimationNodeOneShot *_new(); // methods real_t get_autorestart_delay() const; real_t get_autorestart_random_delay() const; real_t get_fadein_time() const; real_t get_fadeout_time() const; AnimationNodeOneShot::MixMode get_mix_mode() const; bool has_autorestart() const; bool is_using_sync() const; void set_autorestart(const bool enable); void set_autorestart_delay(const real_t enable); void set_autorestart_random_delay(const real_t enable); void set_fadein_time(const real_t time); void set_fadeout_time(const real_t time); void set_mix_mode(const int64_t mode); void set_use_sync(const bool enable); }; } #endif