#ifndef GODOT_CPP_VISUALSHADERNODEVECTOROP_HPP #define GODOT_CPP_VISUALSHADERNODEVECTOROP_HPP #include #include #include #include #include "VisualShaderNodeVectorOp.hpp" #include "VisualShaderNode.hpp" namespace godot { class VisualShaderNodeVectorOp : public VisualShaderNode { struct ___method_bindings { godot_method_bind *mb_get_operator; godot_method_bind *mb_set_operator; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VisualShaderNodeVectorOp"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum Operator { OP_ADD = 0, OP_SUB = 1, OP_MUL = 2, OP_DIV = 3, OP_MOD = 4, OP_POW = 5, OP_MAX = 6, OP_MIN = 7, OP_CROSS = 8, OP_ATAN2 = 9, OP_REFLECT = 10, OP_STEP = 11, }; // constants static VisualShaderNodeVectorOp *_new(); // methods VisualShaderNodeVectorOp::Operator get_operator() const; void set_operator(const int64_t op); }; } #endif