#ifndef GODOT_CPP_VISUALSHADERNODETEXTUREUNIFORM_HPP #define GODOT_CPP_VISUALSHADERNODETEXTUREUNIFORM_HPP #include #include #include #include #include "VisualShaderNodeTextureUniform.hpp" #include "VisualShaderNodeUniform.hpp" namespace godot { class VisualShaderNodeTextureUniform : public VisualShaderNodeUniform { struct ___method_bindings { godot_method_bind *mb_get_color_default; godot_method_bind *mb_get_texture_type; godot_method_bind *mb_set_color_default; godot_method_bind *mb_set_texture_type; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VisualShaderNodeTextureUniform"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum TextureType { TYPE_DATA = 0, TYPE_COLOR = 1, TYPE_NORMALMAP = 2, TYPE_ANISO = 3, }; enum ColorDefault { COLOR_DEFAULT_WHITE = 0, COLOR_DEFAULT_BLACK = 1, }; // constants static VisualShaderNodeTextureUniform *_new(); // methods VisualShaderNodeTextureUniform::ColorDefault get_color_default() const; VisualShaderNodeTextureUniform::TextureType get_texture_type() const; void set_color_default(const int64_t type); void set_texture_type(const int64_t type); }; } #endif