#ifndef GODOT_CPP_VISUALSCRIPTYIELD_HPP #define GODOT_CPP_VISUALSCRIPTYIELD_HPP #include #include #include #include #include "VisualScriptYield.hpp" #include "VisualScriptNode.hpp" namespace godot { class VisualScriptYield : public VisualScriptNode { struct ___method_bindings { godot_method_bind *mb_get_wait_time; godot_method_bind *mb_get_yield_mode; godot_method_bind *mb_set_wait_time; godot_method_bind *mb_set_yield_mode; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VisualScriptYield"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum YieldMode { YIELD_FRAME = 1, YIELD_PHYSICS_FRAME = 2, YIELD_WAIT = 3, }; // constants static VisualScriptYield *_new(); // methods real_t get_wait_time(); VisualScriptYield::YieldMode get_yield_mode(); void set_wait_time(const real_t sec); void set_yield_mode(const int64_t mode); }; } #endif