#ifndef GODOT_CPP_VISUALSCRIPTPROPERTYSET_HPP #define GODOT_CPP_VISUALSCRIPTPROPERTYSET_HPP #include #include #include #include #include "VisualScriptPropertySet.hpp" #include "Variant.hpp" #include "VisualScriptNode.hpp" namespace godot { class VisualScriptPropertySet : public VisualScriptNode { struct ___method_bindings { godot_method_bind *mb__get_type_cache; godot_method_bind *mb__set_type_cache; godot_method_bind *mb_get_assign_op; godot_method_bind *mb_get_base_path; godot_method_bind *mb_get_base_script; godot_method_bind *mb_get_base_type; godot_method_bind *mb_get_basic_type; godot_method_bind *mb_get_call_mode; godot_method_bind *mb_get_index; godot_method_bind *mb_get_property; godot_method_bind *mb_set_assign_op; godot_method_bind *mb_set_base_path; godot_method_bind *mb_set_base_script; godot_method_bind *mb_set_base_type; godot_method_bind *mb_set_basic_type; godot_method_bind *mb_set_call_mode; godot_method_bind *mb_set_index; godot_method_bind *mb_set_property; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VisualScriptPropertySet"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum AssignOp { ASSIGN_OP_NONE = 0, ASSIGN_OP_ADD = 1, ASSIGN_OP_SUB = 2, ASSIGN_OP_MUL = 3, ASSIGN_OP_DIV = 4, ASSIGN_OP_MOD = 5, ASSIGN_OP_SHIFT_LEFT = 6, ASSIGN_OP_SHIFT_RIGHT = 7, ASSIGN_OP_BIT_AND = 8, ASSIGN_OP_BIT_OR = 9, ASSIGN_OP_BIT_XOR = 10, }; enum CallMode { CALL_MODE_SELF = 0, CALL_MODE_NODE_PATH = 1, CALL_MODE_INSTANCE = 2, CALL_MODE_BASIC_TYPE = 3, }; // constants static VisualScriptPropertySet *_new(); // methods Dictionary _get_type_cache() const; void _set_type_cache(const Dictionary type_cache); VisualScriptPropertySet::AssignOp get_assign_op() const; NodePath get_base_path() const; String get_base_script() const; String get_base_type() const; Variant::Type get_basic_type() const; VisualScriptPropertySet::CallMode get_call_mode() const; String get_index() const; String get_property() const; void set_assign_op(const int64_t assign_op); void set_base_path(const NodePath base_path); void set_base_script(const String base_script); void set_base_type(const String base_type); void set_basic_type(const int64_t basic_type); void set_call_mode(const int64_t mode); void set_index(const String index); void set_property(const String property); }; } #endif