#ifndef GODOT_CPP_VISUALSCRIPTNODE_HPP #define GODOT_CPP_VISUALSCRIPTNODE_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class VisualScript; class VisualScriptNode : public Resource { struct ___method_bindings { godot_method_bind *mb__get_default_input_values; godot_method_bind *mb__set_default_input_values; godot_method_bind *mb_get_default_input_value; godot_method_bind *mb_get_visual_script; godot_method_bind *mb_ports_changed_notify; godot_method_bind *mb_set_default_input_value; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VisualScriptNode"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods Array _get_default_input_values() const; void _set_default_input_values(const Array values); Variant get_default_input_value(const int64_t port_idx) const; Ref get_visual_script() const; void ports_changed_notify(); void set_default_input_value(const int64_t port_idx, const Variant value); }; } #endif