#ifndef GODOT_CPP_VISUALSCRIPTFUNCTIONCALL_HPP #define GODOT_CPP_VISUALSCRIPTFUNCTIONCALL_HPP #include #include #include #include #include "Variant.hpp" #include "VisualScriptFunctionCall.hpp" #include "VisualScriptNode.hpp" namespace godot { class VisualScriptFunctionCall : public VisualScriptNode { struct ___method_bindings { godot_method_bind *mb__get_argument_cache; godot_method_bind *mb__set_argument_cache; godot_method_bind *mb_get_base_path; godot_method_bind *mb_get_base_script; godot_method_bind *mb_get_base_type; godot_method_bind *mb_get_basic_type; godot_method_bind *mb_get_call_mode; godot_method_bind *mb_get_function; godot_method_bind *mb_get_rpc_call_mode; godot_method_bind *mb_get_singleton; godot_method_bind *mb_get_use_default_args; godot_method_bind *mb_get_validate; godot_method_bind *mb_set_base_path; godot_method_bind *mb_set_base_script; godot_method_bind *mb_set_base_type; godot_method_bind *mb_set_basic_type; godot_method_bind *mb_set_call_mode; godot_method_bind *mb_set_function; godot_method_bind *mb_set_rpc_call_mode; godot_method_bind *mb_set_singleton; godot_method_bind *mb_set_use_default_args; godot_method_bind *mb_set_validate; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VisualScriptFunctionCall"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum RPCCallMode { RPC_DISABLED = 0, RPC_RELIABLE = 1, RPC_UNRELIABLE = 2, RPC_RELIABLE_TO_ID = 3, RPC_UNRELIABLE_TO_ID = 4, }; enum CallMode { CALL_MODE_SELF = 0, CALL_MODE_NODE_PATH = 1, CALL_MODE_INSTANCE = 2, CALL_MODE_BASIC_TYPE = 3, CALL_MODE_SINGLETON = 4, }; // constants static VisualScriptFunctionCall *_new(); // methods Dictionary _get_argument_cache() const; void _set_argument_cache(const Dictionary argument_cache); NodePath get_base_path() const; String get_base_script() const; String get_base_type() const; Variant::Type get_basic_type() const; VisualScriptFunctionCall::CallMode get_call_mode() const; String get_function() const; VisualScriptFunctionCall::RPCCallMode get_rpc_call_mode() const; String get_singleton() const; int64_t get_use_default_args() const; bool get_validate() const; void set_base_path(const NodePath base_path); void set_base_script(const String base_script); void set_base_type(const String base_type); void set_basic_type(const int64_t basic_type); void set_call_mode(const int64_t mode); void set_function(const String function); void set_rpc_call_mode(const int64_t mode); void set_singleton(const String singleton); void set_use_default_args(const int64_t amount); void set_validate(const bool enable); }; } #endif