#ifndef GODOT_CPP_VISUALSCRIPTEDITOR_HPP #define GODOT_CPP_VISUALSCRIPTEDITOR_HPP #include #include #include #include #include "Object.hpp" namespace godot { class Script; class VisualScriptEditor : public Object { static VisualScriptEditor *_singleton; VisualScriptEditor(); struct ___method_bindings { godot_method_bind *mb_add_custom_node; godot_method_bind *mb_remove_custom_node; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline VisualScriptEditor *get_singleton() { if (!VisualScriptEditor::_singleton) { VisualScriptEditor::_singleton = new VisualScriptEditor; } return VisualScriptEditor::_singleton; } static inline const char *___get_class_name() { return (const char *) "VisualScriptEditor"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods void add_custom_node(const String name, const String category, const Ref