#ifndef GODOT_CPP_VISUALSCRIPTCOMMENT_HPP #define GODOT_CPP_VISUALSCRIPTCOMMENT_HPP #include #include #include #include #include "VisualScriptNode.hpp" namespace godot { class VisualScriptComment : public VisualScriptNode { struct ___method_bindings { godot_method_bind *mb_get_description; godot_method_bind *mb_get_size; godot_method_bind *mb_get_title; godot_method_bind *mb_set_description; godot_method_bind *mb_set_size; godot_method_bind *mb_set_title; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VisualScriptComment"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static VisualScriptComment *_new(); // methods String get_description() const; Vector2 get_size() const; String get_title() const; void set_description(const String description); void set_size(const Vector2 size); void set_title(const String title); }; } #endif