#ifndef GODOT_CPP_EDITORIMPORTPLUGIN_HPP #define GODOT_CPP_EDITORIMPORTPLUGIN_HPP #include #include #include #include #include "ResourceImporter.hpp" namespace godot { class EditorImportPlugin : public ResourceImporter { struct ___method_bindings { godot_method_bind *mb_get_import_options; godot_method_bind *mb_get_import_order; godot_method_bind *mb_get_importer_name; godot_method_bind *mb_get_option_visibility; godot_method_bind *mb_get_preset_count; godot_method_bind *mb_get_preset_name; godot_method_bind *mb_get_priority; godot_method_bind *mb_get_recognized_extensions; godot_method_bind *mb_get_resource_type; godot_method_bind *mb_get_save_extension; godot_method_bind *mb_get_visible_name; godot_method_bind *mb_import; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "EditorImportPlugin"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods Array get_import_options(const int64_t preset); int64_t get_import_order(); String get_importer_name(); bool get_option_visibility(const String option, const Dictionary options); int64_t get_preset_count(); String get_preset_name(const int64_t preset); real_t get_priority(); Array get_recognized_extensions(); String get_resource_type(); String get_save_extension(); String get_visible_name(); int64_t import(const String source_file, const String save_path, const Dictionary options, const Array platform_variants, const Array gen_files); }; } #endif