#ifndef GODOT_CPP_DIRECTORY_HPP #define GODOT_CPP_DIRECTORY_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class Directory : public Reference { struct ___method_bindings { godot_method_bind *mb_change_dir; godot_method_bind *mb_copy; godot_method_bind *mb_current_is_dir; godot_method_bind *mb_dir_exists; godot_method_bind *mb_file_exists; godot_method_bind *mb_get_current_dir; godot_method_bind *mb_get_current_drive; godot_method_bind *mb_get_drive; godot_method_bind *mb_get_drive_count; godot_method_bind *mb_get_next; godot_method_bind *mb_get_space_left; godot_method_bind *mb_list_dir_begin; godot_method_bind *mb_list_dir_end; godot_method_bind *mb_make_dir; godot_method_bind *mb_make_dir_recursive; godot_method_bind *mb_open; godot_method_bind *mb_remove; godot_method_bind *mb_rename; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Directory"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static Directory *_new(); // methods Error change_dir(const String todir); Error copy(const String from, const String to); bool current_is_dir() const; bool dir_exists(const String path); bool file_exists(const String path); String get_current_dir(); int64_t get_current_drive(); String get_drive(const int64_t idx); int64_t get_drive_count(); String get_next(); int64_t get_space_left(); Error list_dir_begin(const bool skip_navigational = false, const bool skip_hidden = false); void list_dir_end(); Error make_dir(const String path); Error make_dir_recursive(const String path); Error open(const String path); Error remove(const String path); Error rename(const String from, const String to); }; } #endif