#ifndef GODOT_CPP_RESOURCEFORMATLOADER_HPP #define GODOT_CPP_RESOURCEFORMATLOADER_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class ResourceFormatLoader : public Reference { struct ___method_bindings { godot_method_bind *mb_get_dependencies; godot_method_bind *mb_get_recognized_extensions; godot_method_bind *mb_get_resource_type; godot_method_bind *mb_handles_type; godot_method_bind *mb_load; godot_method_bind *mb_rename_dependencies; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "ResourceFormatLoader"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static ResourceFormatLoader *_new(); // methods void get_dependencies(const String path, const String add_types); PoolStringArray get_recognized_extensions(); String get_resource_type(const String path); bool handles_type(const String _typename); Variant load(const String path, const String original_path); int64_t rename_dependencies(const String path, const String renames); }; } #endif