#ifndef GODOT_CPP_PARALLAXLAYER_HPP #define GODOT_CPP_PARALLAXLAYER_HPP #include #include #include #include #include "Node2D.hpp" namespace godot { class ParallaxLayer : public Node2D { struct ___method_bindings { godot_method_bind *mb_get_mirroring; godot_method_bind *mb_get_motion_offset; godot_method_bind *mb_get_motion_scale; godot_method_bind *mb_set_mirroring; godot_method_bind *mb_set_motion_offset; godot_method_bind *mb_set_motion_scale; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "ParallaxLayer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static ParallaxLayer *_new(); // methods Vector2 get_mirroring() const; Vector2 get_motion_offset() const; Vector2 get_motion_scale() const; void set_mirroring(const Vector2 mirror); void set_motion_offset(const Vector2 offset); void set_motion_scale(const Vector2 scale); }; } #endif