#ifndef GODOT_CPP_MESHLIBRARY_HPP #define GODOT_CPP_MESHLIBRARY_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class Mesh; class NavigationMesh; class Texture; class MeshLibrary : public Resource { struct ___method_bindings { godot_method_bind *mb_clear; godot_method_bind *mb_create_item; godot_method_bind *mb_find_item_by_name; godot_method_bind *mb_get_item_list; godot_method_bind *mb_get_item_mesh; godot_method_bind *mb_get_item_name; godot_method_bind *mb_get_item_navmesh; godot_method_bind *mb_get_item_navmesh_transform; godot_method_bind *mb_get_item_preview; godot_method_bind *mb_get_item_shapes; godot_method_bind *mb_get_last_unused_item_id; godot_method_bind *mb_remove_item; godot_method_bind *mb_set_item_mesh; godot_method_bind *mb_set_item_name; godot_method_bind *mb_set_item_navmesh; godot_method_bind *mb_set_item_navmesh_transform; godot_method_bind *mb_set_item_preview; godot_method_bind *mb_set_item_shapes; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "MeshLibrary"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static MeshLibrary *_new(); // methods void clear(); void create_item(const int64_t id); int64_t find_item_by_name(const String name) const; PoolIntArray get_item_list() const; Ref get_item_mesh(const int64_t id) const; String get_item_name(const int64_t id) const; Ref get_item_navmesh(const int64_t id) const; Transform get_item_navmesh_transform(const int64_t id) const; Ref get_item_preview(const int64_t id) const; Array get_item_shapes(const int64_t id) const; int64_t get_last_unused_item_id() const; void remove_item(const int64_t id); void set_item_mesh(const int64_t id, const Ref mesh); void set_item_name(const int64_t id, const String name); void set_item_navmesh(const int64_t id, const Ref navmesh); void set_item_navmesh_transform(const int64_t id, const Transform navmesh); void set_item_preview(const int64_t id, const Ref texture); void set_item_shapes(const int64_t id, const Array shapes); }; } #endif