#ifndef GODOT_CPP_JSONRPC_HPP #define GODOT_CPP_JSONRPC_HPP #include #include #include #include #include "Object.hpp" namespace godot { class Object; class JSONRPC : public Object { struct ___method_bindings { godot_method_bind *mb_make_notification; godot_method_bind *mb_make_request; godot_method_bind *mb_make_response; godot_method_bind *mb_make_response_error; godot_method_bind *mb_process_action; godot_method_bind *mb_process_string; godot_method_bind *mb_set_scope; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "JSONRPC"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum ErrorCode { PARSE_ERROR = -32700, INTERNAL_ERROR = -32603, INVALID_PARAMS = -32602, METHOD_NOT_FOUND = -32601, INVALID_REQUEST = -32600, }; // constants static JSONRPC *_new(); // methods Dictionary make_notification(const String method, const Variant params); Dictionary make_request(const String method, const Variant params, const Variant id); Dictionary make_response(const Variant result, const Variant id); Dictionary make_response_error(const int64_t code, const String message, const Variant id = Variant()) const; Variant process_action(const Variant action, const bool recurse = false); String process_string(const String action); void set_scope(const String scope, const Object *target); }; } #endif