#ifndef GODOT_CPP_INPUTEVENTACTION_HPP #define GODOT_CPP_INPUTEVENTACTION_HPP #include #include #include #include #include "InputEvent.hpp" namespace godot { class InputEventAction : public InputEvent { struct ___method_bindings { godot_method_bind *mb_get_action; godot_method_bind *mb_get_strength; godot_method_bind *mb_set_action; godot_method_bind *mb_set_pressed; godot_method_bind *mb_set_strength; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "InputEventAction"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static InputEventAction *_new(); // methods String get_action() const; real_t get_strength() const; void set_action(const String action); void set_pressed(const bool pressed); void set_strength(const real_t strength); }; } #endif