#ifndef GODOT_CPP_GRADIENT_HPP #define GODOT_CPP_GRADIENT_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class Gradient : public Resource { struct ___method_bindings { godot_method_bind *mb_add_point; godot_method_bind *mb_get_color; godot_method_bind *mb_get_colors; godot_method_bind *mb_get_offset; godot_method_bind *mb_get_offsets; godot_method_bind *mb_get_point_count; godot_method_bind *mb_interpolate; godot_method_bind *mb_remove_point; godot_method_bind *mb_set_color; godot_method_bind *mb_set_colors; godot_method_bind *mb_set_offset; godot_method_bind *mb_set_offsets; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Gradient"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static Gradient *_new(); // methods void add_point(const real_t offset, const Color color); Color get_color(const int64_t point) const; PoolColorArray get_colors() const; real_t get_offset(const int64_t point) const; PoolRealArray get_offsets() const; int64_t get_point_count() const; Color interpolate(const real_t offset); void remove_point(const int64_t offset); void set_color(const int64_t point, const Color color); void set_colors(const PoolColorArray colors); void set_offset(const int64_t point, const real_t offset); void set_offsets(const PoolRealArray offsets); }; } #endif