#ifndef GODOT_CPP_GEOMETRYINSTANCE_HPP #define GODOT_CPP_GEOMETRYINSTANCE_HPP #include #include #include #include #include "GeometryInstance.hpp" #include "VisualInstance.hpp" namespace godot { class Material; class GeometryInstance : public VisualInstance { struct ___method_bindings { godot_method_bind *mb_get_cast_shadows_setting; godot_method_bind *mb_get_extra_cull_margin; godot_method_bind *mb_get_flag; godot_method_bind *mb_get_lod_max_distance; godot_method_bind *mb_get_lod_max_hysteresis; godot_method_bind *mb_get_lod_min_distance; godot_method_bind *mb_get_lod_min_hysteresis; godot_method_bind *mb_get_material_override; godot_method_bind *mb_set_cast_shadows_setting; godot_method_bind *mb_set_custom_aabb; godot_method_bind *mb_set_extra_cull_margin; godot_method_bind *mb_set_flag; godot_method_bind *mb_set_lod_max_distance; godot_method_bind *mb_set_lod_max_hysteresis; godot_method_bind *mb_set_lod_min_distance; godot_method_bind *mb_set_lod_min_hysteresis; godot_method_bind *mb_set_material_override; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "GeometryInstance"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum Flags { FLAG_USE_BAKED_LIGHT = 0, FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = 1, FLAG_MAX = 2, }; enum ShadowCastingSetting { SHADOW_CASTING_SETTING_OFF = 0, SHADOW_CASTING_SETTING_ON = 1, SHADOW_CASTING_SETTING_DOUBLE_SIDED = 2, SHADOW_CASTING_SETTING_SHADOWS_ONLY = 3, }; // constants // methods GeometryInstance::ShadowCastingSetting get_cast_shadows_setting() const; real_t get_extra_cull_margin() const; bool get_flag(const int64_t flag) const; real_t get_lod_max_distance() const; real_t get_lod_max_hysteresis() const; real_t get_lod_min_distance() const; real_t get_lod_min_hysteresis() const; Ref get_material_override() const; void set_cast_shadows_setting(const int64_t shadow_casting_setting); void set_custom_aabb(const AABB aabb); void set_extra_cull_margin(const real_t margin); void set_flag(const int64_t flag, const bool value); void set_lod_max_distance(const real_t mode); void set_lod_max_hysteresis(const real_t mode); void set_lod_min_distance(const real_t mode); void set_lod_min_hysteresis(const real_t mode); void set_material_override(const Ref material); }; } #endif